![]() ![]() ![]() For multi-hit moves with no gaps between the active hitboxes, active frames are listed as X,Y (or sometimes X*Y).For projectiles with a maximum active period, a value may be listed in, but this number is not factored into the move's total frame count. ![]() How many frames a move remains active (can hurt opponents) for. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange. Fullscreen: Luke's fireball is notable in that it cannot travel fullscreen without spending Drive.EX Flash Knuckle has a follow-up hitgrab that deals great damage for the cost, while EX Sand Blaster can be cancelled into his level 1 super for big damage off of a fireball. Kill Confirm: With his OD's, Luke has a number of ways to push for an easy kill off of small openings.His optimal BnBs with Perfect Flash Knuckle deal incredible damage off of a good starter, and even his lights can provide him with above-average damage. High Damage: Luke's BnBs deal excellent damage and scale well regardless of the starter.Triple Impact in particular is a Target Combo from a light jab that ends in a special cancel, giving Luke great reward off of his neutral jabs. Target Combos: Luke has a high number of Target Combos, and all of them are excellent for their purposes.His dedicated whiff punishment tools in 5HP and 5HK lead to great damage and okizeme. Whiff Punishment: A great number of Luke's standing punches move him forward for easier whiff punishing.Luke has many Target Combos and command normals that add to his pressure, making it varied and difficult to deal with. Spooky Pressure: Luke has a great corner game with his throw loops, solid pressure normals, and ability to mix you up with Rawhide.He spends Drive very well regardless of what he chooses to bank it on, and his supers are easy to combo into and deal excellent damage. Well-Rounded: Luke has a good fireball, a solid uppercut, great normals, and solid mixup tools.If you want a shoto with more of a focus on pressure and playing out the midrange, you should hit the streets with Luke. None of these differences create meaningful weaknesses in Luke, allowing him to craft a strong and reliable gameplan. Sand Blast similarly does not travel fullscreen outside of the OD version, but this is another tradeoff for its powerful speed. While his jabs tend to be on the slower side outside of 2LP, this is because many of them move him forward for better punishes and thus exist as a tradeoff rather than a weakness. Luke is a character with few meaningful weaknesses, and can perform well at all levels of play. He has a great DP with Rising Uppercut and a fantastic anti-air in 2HP. On defense Luke excels at well, with his 2LP being a 4f jab with a great hitbox. Many of Luke's normals lunge him forward, which synergizes with Drive Rush to create hard-to-escape pressure sequences and surprise whiff punish opportunities. Easy throw loops, a fast and safe overhead, many ways to be plus or even fully reset pressure, and consistent combo enders with great okizeme. Luke has an excellent corner game with everything a character needs to keep you blocking. If he chooses to spend meter on OD or Drive Rush, then Luke becomes capable of dealing monstrous damage and carrying you deep into the corner. Luke has plenty of Target Combos from these pokes, allowing him to convert even the smallest of pokes into sizeable reward. Outside of Sand Blast, Luke can use his great 2MP, 5MK and 2MK to push opponents back, or lunge forward for punishes with 5LP, 5MP and 5HP. Unlike most fireballs, Sand Blast is incredibly fast and goes nearly fullscreen in the blink of an eye, allowing Luke to snipe out most approach attempts with ease. Luke's signature move is Sand Blast, an exceptionally good fireball. Where Ryu is defensive and neutral-oriented, and Ken is aggression and combo-utility oriented, Luke focuses on crafting a strong midrange game with excellent pressure once he's gotten in. Luke has all the standard shoto tools you could want, but puts several unique spins on them to craft his own style. Luke Sullivan is a shotoclone character with an emphasis on a strong midrange and whiff punishing. His days off are spent eating junk food, playing video games, and fighting, but make no mistake-Luke plays to win. A contractor for a PMC, Luke uses his elite military background to teach mixed martial arts. ![]()
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