![]() ![]() If the player made an incorrect accusation, that player is out of the game (since the player now knows the correct solution). The player checks the validity of the accusation by checking the cards in the file. Once a player thinks he or she knows the solution, the player can make an accusation. A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card. The player's suggestion only gets disproved once. Once a suggestion has been disproved, the player's turn ends and moves onto the next player. Showing the card to the suggesting player is done in secret so the other players may not see the card being used to disprove the suggestion. A suggestion is disproved by showing a card containing one of the suggestion components to the player making the suggestion (for example, the Rope). This is done in clockwise order around the board. The other players must then disprove the suggestion if they can. White and the Rope would be moved to the Library). White, in the Library, with the Rope." All elements contained in the suggestion are moved into the room in the suggestion (so Mrs. A typical suggestion would be, for example, "I suggest it was Mrs. This is done by announcing suggestions to other players. The aim is to deduce the details of the murder. The remainder of the cards are distributed among the players. This game is unusual in that it requires at least three players, as opposed to a minimum of two for most board games.Īt the beginning of play, one card of each type is chosen at random and put into a special envelope to represent the true facts of the case. The gameplay involves moving the game pieces around a board depicting the interior of a country house (supposedly the residence of the deceased) and the cards. ![]() There are nine rooms in the mansion where the murder can take place, laid out on the board as follows: ![]() The Poison (added for 50th Anniversary edition).Green in Pre- 2002 North American version) (green) Cards, containing depictions of game elements (weapons, suspects or rooms).Weapon pieces, representing possible weapons used.Six colored game pieces, representing the suspects.A game board, representing the location of the murder.The solution to the murder contains the three components of Suspect, Weapon and Room. Players take on the role of suspects and attempt to solve a murder. The players each represent a character who is a guest staying at this house, whose owner, Dr. In the UK version Pail's name is changed to Bucket.The game is set in an English country mansion, with the board divided into different rooms.This occurs in " Magenta Comes Over," " Steve Gets the Sniffles" and " What's That Sound?". In earlier episodes, Pail has a habit of speaking in unison with her brother Shovel.Pail was a 1st clue in the picture from Rhyme Time.Examples include " Signs," and " Blue's Wishes." In several episodes, Pail appears by herself without Shovel.Blue's Art Time Activities (cameo sticker).Blue's Treasure Hunt: A Learning Adventure.Joe's First Day (Not appeared until after Playing Blue's Clues). ![]() Blue's Play (Not appeared until after Playing Blue's Clues).Pool Party (Not appeared until after Playing Blue's Clues).Blue's Big Holiday (Not appeared until after Playing Blue's Clues).Blue Goes to the Beach (Not appeared until after playing Blue's Clues).What Does Blue Need? (Beginning, Not appeared before until Playing Blue's Clues, & until the so long song).Her first appearance was in " Snack Time." Her last appearance on Blue's Clues was " Bluestock." She makes an additional appearance in the Blue's Room special " Meet Blue's Baby Brother." In the original series, Pail, Shovel, and Slippery were the only main characters with permanent eyebrows.Ĭounting the opening and credit sequences, Pail has appeared with Shovel in nearly every episode of Blue's Clues. Her color scheme is the inverse of Shovel, who is yellow with a red mouth. Her eyes and eyebrows are black and her mouth is yellow. The ends of her handle that connect to her body are swirl-shaped. She has an active imagination and wants to become a vet when she is an adult along with Shovel. She enjoys making sandcastles and usually gives a hand to Steve or Joe when they are looking for Blue's Clues. Pail is the sister of Shovel and is often outside in the sandbox filling herself with sand. ![]()
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